Saturday, October 9, 2010

Broken Wall

Salve,

This is an old broken wall asset I worked on recently for no specific project. The Base model was brought into Zbrush and worked from there. Base textures were created in Zbrush and then pushed further in Photoshop.


-SeanM

Tuesday, October 5, 2010

Update on Avalanche

Salve,

Here is just a quick update on the Avalanche environment.
I worked on pushing the destruction a bit more for some of the walls (this specifically being at the Allies side)



-SeanM

Friday, September 10, 2010

Namaki Mountain Pass Level

Salve,

The Mountain Pass is one of the first levels for the puzzle adventure game, "Namaki" created by Me and Greg. I was responsible for the creation of the environment and Greg was responsible for the programming. Both of us worked on the designing aspects of Namaki including the puzzles and Kismet design. This is one of the first stage demos for the game so be sure to follow its progress.

I will be posting specific props and screen shots soon but for now enjoy the Mountain Pass fly-through.

~The music is "Cold" by Sigur Ros~

-SeanM & GregC

Sunday, September 5, 2010

Avalanche Final

Salve,

Here is one of our final portfolio pieces that we did together. It is a Day of Defeat Source map called Avalanche that we remade in the UDK (Unreal Development Kit). Sean did most of the art work and environment work with some help from one our colleagues at school, Brad Boyles. Greg did the programming for the level and both of us did a lot of the design work IE blocking out the whole level with BSPs. Here it is hope you like it:

 -GregC & SeanM






Wednesday, August 11, 2010

3D Camera Techniques Final -W08



Salve,

Was going through some old work and came across our 3D camera techniques final for school. For this class our instructor, Johnnie Estill, told us not to worry about making our work look visually stunning and to focus primarily on the different shots and angles of our scene. Our final was to make a one minute car chase scene,  however as we began to talk about what we wanted to do, a one minute chase scene just wasn't going to be enough =)
Hope you all enjoy.

-GregC & SeanM